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00033 #include "cmtkVolumeGridToGridLookup.h"
00034
00035 #include <Base/cmtkVolume.h>
00036
00037 namespace
00038 cmtk
00039 {
00040
00043
00044 VolumeGridToGridLookup
00045 ::VolumeGridToGridLookup( const UniformVolume& fromVolume, const UniformVolume& toVolume )
00046 : m_SourceCount( 3 ), m_FromIndex( 3 ), m_Weight( 3 ), m_Length( 3 )
00047 {
00048 for ( int dim = 0; dim < 3; ++dim )
00049 {
00050 const Types::Coordinate fromGridDelta = fromVolume.m_Delta[dim];
00051 const Types::Coordinate toGridDelta = toVolume.m_Delta[dim];
00052
00053 this->m_SourceCount[dim].resize( toVolume.m_Dims[dim]+1 );
00054 this->m_FromIndex[dim].resize( toVolume.m_Dims[dim]+1 );
00055 this->m_Weight[dim].resize( toVolume.m_Dims[dim]+1 );
00056 this->m_Length[dim].resize( toVolume.m_Dims[dim]+1 );
00057
00058 std::vector<Types::Coordinate> weightList( fromVolume.m_Dims[dim] );
00059
00060 int fromIdx = 0;
00061 for ( int toIdx = 0; toIdx < toVolume.m_Dims[dim]; ++toIdx )
00062 {
00063 const Types::Coordinate toGridLo = std::max<Types::Coordinate>( 0.0, (toIdx-0.5) * toGridDelta );
00064 const Types::Coordinate toGridHi = std::min<Types::Coordinate>( toVolume.Size[dim], (0.5+toIdx) * toGridDelta );
00065 this->m_Length[dim][toIdx] = toGridHi - toGridLo;
00066
00067 Types::Coordinate fromGridHi = std::min<Types::Coordinate>( toVolume.Size[dim], (0.5+fromIdx) * fromGridDelta );
00068 while ( toGridLo>=fromGridHi )
00069 {
00070 ++fromIdx;
00071 fromGridHi += fromGridDelta;
00072 }
00073 this->m_FromIndex[dim][toIdx] = fromIdx;
00074 fromGridHi = std::min<Types::Coordinate>( fromVolume.Size[dim], fromGridHi );
00075
00076 int idx = 0;
00077 Types::Coordinate fromGridLo = std::max<Types::Coordinate>( 0.0, (fromIdx-0.5) * fromGridDelta );
00078 for ( int p = fromIdx; (p < fromVolume.m_Dims[dim]) && (fromGridLo < toGridHi); ++p, ++idx )
00079 {
00080 weightList[idx] = MathUtil::Intersect( toGridLo, toGridHi, fromGridLo, fromGridHi );
00081 fromGridLo = (p+0.5) * fromGridDelta;
00082 fromGridHi += fromGridDelta;
00083 }
00084
00085 this->m_SourceCount[dim][toIdx] = idx;
00086 this->m_Weight[dim][toIdx].resize( idx );
00087 for ( int i = 0; i < idx; ++i )
00088 this->m_Weight[dim][toIdx][i] = weightList[i];
00089 }
00090
00091 this->m_Weight[dim][toVolume.m_Dims[dim]].resize(0);
00092 }
00093 }
00094
00095 }